

I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree." The thrill of barking orders at friends can, in a way, cover design flaws. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating. The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment.

(Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay - it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. An anonymous reader writes: Multiplayer modes used to be an extra part of most games - an optional addition that the developers could build (or not) as they saw fit.
